Launches a grenade that holds an electrical charge, zapping enemies that come within range.
Number Of Charges
Cycle through four deployable trap mines: Bounce, Trip Laser, Shred and Concuss.
Number Of Bounces
Trip Laser Duration
Armor Reduction (%)
Creates an energy-based containment field in which captives are held suspended in stasis.
Creates a whirling mass of energy that violently attracts nearby enemies, crushing their atoms into a tiny spec of matter.
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